More recruits mean gaining a presence in more regions. Marshall – It is useful to have more than one stronghold in the game as it means you can generate more recruits.These, if you come across them, are valuable to play. Out of the five different mandates, there are only a few you will ever need the second action on. As tempting as Oni or Monsters are, their base force is only 1 each, meaning the money they cost is actually more valuable as potential Ronin. In the second phase, the Political Mandates, it is important to build your forces however, that doesn’t necessarily mean increasing the number of miniatures you have on the board. Political Mandates – Building Your Forces Where you can never rely on your allies in Rising Sun, it is a strategy that can make the Turtle Clan feel uncomfortable. The Turtle Clan, with their walking fortresses, are likely to try to take Oshu for their own. In the Kickstarter version of the game, the Fox Clan make incredibly powerful allies, as they can put pressure on the Turtle Clan. The Bonsai Clan can also put pressure on the Dragonfly Clan if needs be. What this means is that the Lotus and Bonsai Clans make good allies as they can provide pressure in the centre of the board (around Kansai) with relative ease. An alliance will encourage them to push out and hopefully divide the forces against you, once again. This latter category can build up a lot of force within a small space of time in one area, making them strongholds, but unlikely to cause huge problems for you later on. Instead, good allies include those who will either divide your enemies forces, draw attention, or who are boxed in at the start of the game. Dominance in Oshu is exceedingly valuable, especially for the Harvest Political Mandate which, if you play it, will allow for you to take the three coins it offers. Where they have the ability to move anywhere, the Dragonfly Clan and the Turtle Clan may find it tempting to move into Oshu for easy points. Where you won’t necessarily always be bidding on the Poets of War, it is nice to have the option if you can spare the coin. The reason for this is because you need to be able to kill miniatures off, rather than just incapacitate them in combat, in order to gain extra points. As such, they don’t team up well with the Turtle Clan. This means the Koi Clan are a naturally aggressive clan. Remember that you need victory points and you need those points from dominating combat. When playing as the Koi Clan there are one or two clans who it isn’t a great idea to become allies with, and there are a couple where becoming allies seems natural. This means that, for the Koi Clan, there is a strong strategy surrounding preparing for that War Phase, beginning with deciding upon allies in the Tea Ceremony, to choosing the right Political Mandates. It becomes possible to have 14 – 15 force in a battle, especially later on during the Autumn Season, even if you only have one miniature in a region. The whole of the War Phase can be controlled and paid for with the right amount of money. The implication of the Koi Clan is quite staggering when you sit back and think about it. At the start of the War Phase, convert all your Ronin to coins. Let’s take a look at the ability of the Koi Clan –Įddies in the Stream – You may use coins as Ronin. This means the Rising Sun strategy for a clan like the Koi Clan focuses around keeping control of the War Phase, and in order to do that they have to play the Political Mandates just right. Like all clans, they have their own unique power however, unlike with the other clans their ability is more focused around combat than any other part of the game. The Koi Clan have a really interesting ability within the game of Rising Sun. Koi Clan – Where Do They Fit Into Their Rising Sun Strategy? I played as the Koi Clan, and did really well in the game, so I wanted to share a strategy that worked well when playing as the Kois.īefore we begin, however, a brief rundown of the Koi Clan and what their special ability is during the game. It has literally only been a few days since I wrote the initial review for the CMON/Eric Lang game Rising Sun, but I want to get this down whilst I can still remember it. What is more, this is reflected in their Rising Sun strategy, as they are arguably more combat heavy than any other clan in the game. The Koi Clan from Edo – fantastic fighters based within the heartland of Feudal Japan – warriors who are destined to be feared and respected on the battlefield.
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